SvennoJ said:
It's there by design to keep the single player races interesting. We live in a time now where it needs to be easy to win and it needs to look like you deserve to win. If the AI would drive to their capabilities most races would be nothing but boring watch the gaps grow events. |
Yes I know it is done to increase the enjoyment like making you pass a lot of drivers during the race but keep under pressure. Sure enough in some races you have the tweak done so well and are so OP that even with the rubber-band in a 5laps race it is possible to overlap every oponent. It is just something I don't like and don't need, but certainly understand why it is there.
And considering I hate even more when older AIs crashed on player and used you to take a corner or brake I'm pretty sure I would hate even more the drivatar that mimic this type of driving style of a lot of players out there.
I do agree with you on the tweaking and that is mainly the reason I do for lack of damage physics. In real racing once you hit hard you are out of the race so racing is done with no crash or collision. If you want to mimic that reality in the game just hit reset race whenever you bump hard in someone. Also if you want challenge just get the minimum possible winning car performance and drive like that, you'll barely pass them in the end of the race. Agree as well that the AI drives properly and on the right line almost all the time, and only change that if you are too aggressive then they will counter the same way.
On challenge though we should get back those from GT5 where even though the drivers would always do the same, if you didn't know the best or perfect way to race that challenge you wouldn't be able to finish first no matter what.
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