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Pemalite said:
RolStoppable said:
Very much. The leap from the Wii U to Switch was massive and if it hadn't been that way, I would have skipped the console.

Most of the improvements in most Wii U to Switch ports have just been increased framerates and resolution though, even in first party titles like Breath of the Wild, Mario Kart 8, Smash Brothers, Donkey Kong, Hyrule Warriors, New Super Mario Bros, Captain Toad and more... Just resolution and framerate rather than an uptick in visual fidelity.
They could have reworked some of the assets and adjusted the rendering pipeline to take advantage of the new hardware feature sets but generally they didn't.

It's a disappointing showing from first party titles in all honesty.

But when Nintendo does build games from scratch that uses the Switch's hardware, boy... Does it make me happy.
Links Awakening with it's impressive material shaders really really really impressed me, hence why it's probably my favorite Switch title thus far... And really wouldn't have been possible on Wii U without a plethora of visual compromises I think. - Is it a perfect game visually? Heck no. But it showed us some possibilities what the old Tegra is capable of.
Luigi's Mansion 3 showed off some impressive lighting and shadowing effects as well.

But overall, we haven't really had a hardware-defining game just yet, Breath of the Wild (A Wii U port) is still one of the platforms most technically impressive titles... And that released years ago, part of that is due to Nintendo's extremely strong art direction which hides the hardware deficiencies.

Wman1996 said:

Switching gears, I think the reason the graphical leaps seems to be diminishing returns at this point is due to several factors. Frame rates and resolutions have been a bigger deal in console gaming from the 7th Gen onward than they ever have been. It takes a lot more processing power to run most games at 4K 60FPS. In the past, graphic fidelity itself (and memory for bigger worlds) was a big focus. Now it seems to be on resolution, frame rate, online fidelity, AI, and the like.

It's much easier to improve shit visuals like PS1/N64 games and improve them multiples of times.
But when games start to look amazing with high quality and intricate assets, given they are still just rough "approximations" - It's much harder to get a multiples improvement.

I think most developers at this point have given up chasing the 4k-everything dream and will instead resort to frame-reconstruction of various types (Which the gaming industry has been experimenting with all generation long) and dynamic resolutions to make faux-4k in order to bolster visuals and retain a degree of framerate consistency.

We aren't at a point yet where consoles have the technology to run games at 4k, 60fps with Ray Tracing, next-gen won't do it, not for visually impressive titles anyway.

Once we look towards the generation after the 9th gen, we will probably start to see movements to more precise and expensive forms of rendering paths, rather than the current paradigm, Ray Tracing will finally come into it's own as well.
I'm excited.

This next gen though, the improvements aren't all in the graphics, simulation quality and complexity will take a leap forward instead.

victor83fernandes said:

Just be honest you never had a wiiU, the graphical upgrade from wiiU to switch is barely noticeable, way less difference than a ps4 to ps4 pro. I have both the wiiU and switch.

You might need glasses if you think the difference was massive. 

I don't disagree with you, there hasn't been many games that showcase the difference in hardware capabilities...
That is mostly Nintendo's fault.

But there is a significant hardware jump, not as significant as the jump between the Xbox 360 and Xbox One or Playstation 3 and Playstation 4, but it is still there.
We just haven't had the games to show off everything yet from first party.

But Doom, Wolfenstein, Witcher, Links Awakening, Luigi's Mansion 3 have showed it's got an edge over Wii U and there is still more to come.

Check games on wiiU such as Xenoblades X. The wiiU was not pushed because it was not selling so nintendo abandoned it.

My issue was with the comment that it was a massive upgrade, as I said the ps4 pro has a much bigger upgrade to slim ps4 than wiiU to switch.

The upgrade exists but its nowhere near a generational or even mid-ten upgrade. Nowhere near the wii to wiiU upgrade which was massive.

Those games you mention on switch most look really bad full of aliasing and framerate issues.