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victor83fernandes said:
DonFerrari said:

Rubber-band AI is lousy in racing games... like I start a race 20s behind first place because always start in last. In two laps (or sometimes one) I can pass all of them, meaning being 10s faster per lap. but after I pass him let's say doing even better laps will give me just 5s advantage, and if I open 15s then they will be doing same lap time as me even if I'm doing even better now.

And on the AI for the NPCs in the world, play the newer Yakuza games, sure you still have a lot of fetch quest and dumb thing that NPCs should do for themselves, but the city really seem to be living and the NPCs doing their own stuff independent of you.

Proof that you have been playing Gran Turismo, try forza next time, I know the feeling I was a fan of GT.

Proof? I love GTS, but that same phenomenon occurs on NF, DC and basically most racing games. And no I have no interest in drivatar and they copying bad playstile from bad drivers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."