By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
Vodacixi said:
At this point I'm most interested in the raw processing jump rather than the graphical one. Especially in the AI department. It's 2020 and most NPCs/enemies behave just like they did 10, 15 or even 20 years ago. But I guess it will still take another generation until we see significant changes...

This is ultra specifically what I want from next gen games. I'm so sick and tired of AI having poor path finding, repeating the same 3-5 lines of dialogue, as well as not being able to do much, outside of players triggering certain events/NPC anchor points.

I want a game with AI that's able to think for itself within the game's world. I want to be able to convince certain AI to do their own quest, instead of always treating me like I'm the game world's magical butler (the vast if not all of RPG's/FPS games). I also want AI to be efficient in combat technique and maneuvers, instead of what we currently have, which are bots that just hide behind walls or peak around the same corner.

Also, for the love of god, make AI that do not RUBBER-BAND, or have to always see the entirety of a map. I'm so god damn sick of playing RTS games or any game that features stealth play, because 9/10 the AI knows 100% exactly where you are (like all the Fallout/Skyrim games, the AI always knows your location, and pretend like they don't, or C&C games that feature stealthed units, and the AI heads straight for them, making stealth/cloaking tech utterly useless). 

Rubber-band AI is lousy in racing games... like I start a race 20s behind first place because always start in last. In two laps (or sometimes one) I can pass all of them, meaning being 10s faster per lap. but after I pass him let's say doing even better laps will give me just 5s advantage, and if I open 15s then they will be doing same lap time as me even if I'm doing even better now.

And on the AI for the NPCs in the world, play the newer Yakuza games, sure you still have a lot of fetch quest and dumb thing that NPCs should do for themselves, but the city really seem to be living and the NPCs doing their own stuff independent of you.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."