Slownenberg said:
Gotta agree with mZuzek here...that is an odd stance to take. PS1/N64/Saturn to the next gen was HUGE! You went from having very basic plain environments and quite a lot of graphical artifacts to having vastly less glitchy or blurry or foggy worlds, much larger worlds with a lot more going on, and for the first time a graphical detail level that could be called realistic. PS2/GC/Xbox gen to PS3/360 gen was fairly big but not nearly as much, and half of it was just the raise in resolution to HD. I'd say that gen we went from fairly realistic graphics to very realistic graphics which is a significantly smaller leap than going from very basic 3D with lots of artifacts to fairly realistic looking games. |
Yeah, that seems quite revisionist. The jump to 720p and 1080p being downplayed by you is insane. We did not just have prettier graphics, we had television hardware boosts to resolution to accommodate advancing video game technology. Something we had not had before that point. For the first time, we felt like home consoles were catching PC's. That jump was way bigger than the PS1 to PS2 jump. How is this debatable?
Going from 2D gaming to 3D gaming was a gigantic leap. It seems you are focused on slight upgrades over the totality - which is fine. There was nothing from the PS2 generation that hit like Mario 64 hit. The leap from Super Mario World to Mario 64 was massive. Far, far bigger than the leap from PS1 to PS2. I cannot believe I have to explain this. But to say the leap was as big as the HD leap or from 2D to 3D is, at least as someone really active during those times, undervaluing those generational leaps.
Playing Mario 64 felt like playing the next generation. Same with Gears of War. Playing PS2 games felt like a jump, certainly. But it did not feel like playing Mario 64 after the SNES or Gears of War after the original XBOX on a 720p monitor. Not even close.
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