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Slownenberg said:

Honestly I feel like this disproves your point! Sure the PS4 game looks quite a bit better than the PS3 game, and sure a PS5 game is gonna look a quite a bit better than the PS4 game. But look how fantastic the PS3 game looks! While there is clearly a difference, both of them look great - both of them look realistic! So, does the bit higher level of realism in the PS4 game do anything to actually make the game better? Maybe at best it is a bit more atmospheric and that's it. From those two videos I wouldn't say it makes much of a difference at all to the game. It's just a bit prettier. Sure I'd take the prettier version of the slightly less pretty but still great looking version, but it isn't a huge difference and doesn't really affect the game at all.

There's a huge amount of difference with level of detail between TLOU 1 and 2 even from those small clips. I guess we all have our standards. Being primarily a PC gamer I'm just used to playing stuff in the highest quality. I value graphics as part of a package. Doesn't mean I value over it other things, it doesn't make a game more fun I agree. I just prefer if a game didn't look like crap and drag me out of immersion. I still can happily play a Super Mario 3D Land on 3DS and boot up a game on Switch but it would be a better experience on a bigger screen and if i was higher res and not so pixelated when I plug in my Switch into a big screen.

Which is kinda the whole point of this thread. Not saying the next gen won't have a noticeable graphical upgrade to this gen (especially for those who don't play 4k with the current upgraded Ps/Xbox systems), but just saying how much does it really matter at this point. Sure I like seeing prettier versions of the same game, but we're past the point where it makes a difference to the quality of the game for the vast majority of games.

Like at this point, I look at Breath of the Wild and Horizon Zero Dawn and I think to myself I can't wait for a Zelda game on next gen Nintendo to have the graphical fidelity of Horizon ZD because having that level of detail in the environment would greatly increase the feeling of the world being alive and full, but then a jump from that graphical level to say PS5 level doesn't excite me in the same way at all. Sure it'd be cripser moving up to 4k and textures would be more detailed, but look at what Horizon ZD already looks like...improving graphics beyond that is gonna fall into the "oh cool its a little be prettier" category and that's it.

Again, every generation the same thing is repeated. Just wait several years the games will come and we can make a judgement then.

I look at the Star Citizen video on the second page of this thread and I think okay yeah that looks better but a current gen version of that would be the exact same game just a bit less crisp and slightly less detailed to the point where it wouldn't make a difference. Or I look at the low res FF7 remake texture pics from the first page of this thread and think to myself: "really?! this is what people care about now, nitpicking around looking for any resolutions in a game that aren't super high rez? Who cares?! How does this in anyway affect your enjoyment of the game if you have to go searching for a non-high-rez texture here and there just to prove a point that the graphics aren't perfect?!"

Star Citizen is whole another level of detail. The scope of the game is so huge and hasn't been seen before in a Sim. You can see kilometres in front of you. There so much stuff on there that it requires and SSD to run correctly. Its not all just resolution but the amount of level of detail these developers put into a game as well. More horsepower means that developers can not only push graphics but worlds that are well beyond what you can create on current gen hardware.