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DonFerrari said:
HollyGamer said:

Yes PS3 to PS4 is the peak evolution, we still can see the difference. But from PS5 to PS6 onward , we will just be seeing increasing of resolution and performance  , the rest of the hardware probably will be  focusing rendering the amount of object or character in one area.

If you want to see the end goal of photo realism is,  just look at  FF7 remake character model that has the same quality with the CG model in FMV CG scene or Resident Evil 8 in game model character which already using photo geometry using real human model

I don't know what else we can achieve beyond realism, current gen can already render realistic model with the exact same features . What only lacking this gen is proper lighting (Ray Tracing ) and animation and also proper physics and simulation . 

I will just say that you need to look CGI thread to see how much of a jump we are going to have.

Sure every gen the jump seem smaller because there is the ceiling (that we will still take decades to achieve) but sure everytime we get nearer there is less road to cover. But it is still very noticeable. And I'm not even thinking about the bad stuff like pop ups, collision and things like that.

I have seem the CGs from FF7 and I can still easily see the gap. Even if my relatives when I'm gaming ever since PS3 ask if I'm watching a movie.

Once we really achieve photorealism we will still have other stuff to achieve. We are at something similar to people going from B&W tv to color tv thinking they didn't need anything more and it wouldn't be possible to improve that 21" CRT because they were already seeing images that were life like.

Yes we will have big jump, but from PS5 to PS6 i doubt we will see another jump. I am talking about general evolution onward. Also what lacking in this gen is just Ray Tracing , the rest requirement for photorealism already been achieved (like physically based rendering) . So if next gen (PS5) can achieve RT then we already in the realm of photorealism.