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Leynos said:
The_Liquid_Laser said:

(Referring to the bold) I have to disagree.  Almost every generation sees signficant avenues of gameplay open up, with generation 8 being the exception.  Generation 6 was the first time we could have open world action games like GTA 3 and Shenmue.  PS1 had a lot of limitations in the action/speed deptartment, and N64 had limitations on game size.  But Gen 6 games could handle both just fine, so we get open world action games.  In Gen 7, motion controls were one obvious new type of gameplay.  However the more important thing was that the internet became commonly used in games.  Mario Kart Wii was the first time I could play Mario Kart on the internet for example.  Internet gaming allowed new types of gaming on consoles.

But Generation 8 really had nothing.  It was just like Generation 7 but with better graphics.  Nothing new.  This is not rule.  It's the exception.  But Generation 8 was the most recent generation and it offered nothing new.  We expect nothing new now.  It's like we expect we're going to be bored at this point.  It's kind of sad.

Gen 7 was also impressive with how many NPCs can be on screen at once. Why Dead Rising was so impressive. The other thing was massive set pieces like so many shooters that gen had massive giant enemies detroying a city. Bullestorm and Killzone 2 and Gears of War all did this.

I was just mentioning the big leaps: the internet and motion controls.  I definitely noticed that ability to fight a giant creature though.  You could kind of do this in Gen 6 with Shadow of the Colossus, but it was really a puzzle game.  Figure out how to get to the right spot and then press X to stab.  In Gen 7 you have games like Dark Souls where it's not a puzzle game anymore.  You are really just fighting a giant monster.

Last edited by The_Liquid_Laser - on 08 May 2020