JWeinCom said:
I thought you'd referred to FFVII as a remaster. If not, you can swap it for VIII in the example. And categories are obviously going to convey a range of things. Obviously a category is going to contain a range of things. But if a category is too broad or too narrow it's useless. Let's try this. The purpose of a label is to convey useful information about a particular thing in a quick way. Yes? If the label of remake vs remaster literally tells you only one thing, that it does or doesn't use some undefined amount of source code, and tells you next to nothing about what the new product will be like vs the original, what is the point of this label? What purpose does sorting games into a "reuses some source code" pile and a "does not use source code" pile serve? Why should we bother? |
I referred to VIII as a remaster, not VII. Which it is. They ported it over, and embellished it by reworking many of its assets. Not to the same degree as XCDE, sure, on that we agree.
And the purpose of it is simply to know the kind of project one can expect. Resident Evil 2 is a remake, so I expect a new experience compared to the original. And that's what the game provides. XCDE is a remaster, and I expect it to be pretty much the same experience as it was on the original Wii version, but unlike mere ports, I'll expect it to be improved aesthetically and from a QoL point of view. I am not expecting the game to play differently or to be drastically different from the original.
A user said FF VII Remake wasn't a remake, and I honestly couldn't have facepalmed more.







