Hynad said:
My explanation was clear. Reread it. It's either rebuilt from scratch: not just aesthetically or superficially; or it's a remaster: improved aesthetics, QoL, and other superficial aspects. |
As I understand your analogy is this. If we make a video game from scratch it would be called a remake, because if we made a statue from scratch it would be called a remake. The problem is that if we make a statue from scratch, it's not called a remake. So, the analogy is not apt.
Is your position that we should use the same term to apply to a game with one new asset as one with 99% redone assets?
It's either rebuilt from scratch or not. That's agreed. Why should that be the basis for distinguishing between a remake and a remaster? You're just repeating your definition. You're not explaining why this is a better classification system. I think it makes far more sense to distinguish based on how different the end product is.