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JWeinCom said:
Hynad said:

Says the guy who went over many of my points, disregarded the examples provided, and called my analogy inapt, despite the idea behind it being easy to grasp. Because it doesn't put that game in the light you want it to be. So spare me the "avoiding it like the plague" crap.


I tried my best to fully address your post.  If you think I didn't, feel free to point out any point you think I didn't address.  I will be happy to do so.  I explained why your analogy is inapt.  Arguing that we should use a term in a specific way in this context by pointing to another context where that term is never used just doesn't make sense at all.  

My explanation was clear. Reread it. 

There's no arbitrary percentages put into the mix. It's either a remake or a remaster. Not 10% remake so it's a remaster, or 90% redone assets so it's a remake.

It's either rebuilt from scratch: entirely new game code, not just aesthetically or superficially; or it's a remaster: original game code being ported over, improved aesthetics, QoL, and other superficial aspects.