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Captain_Yuri said:

I think the SSDs in the next gen consoles will initially have a lot of quality of life benefits for game devs. I have been playing FFVIIR and one of the things that happens is. Lets say you are in a town doing a side quest and once you finished it, you have to go back to the person who gave you the quest and then it will load a cutscene. What happens a lot of times in this game is if you run to them and you press the talk button, your characters and them just stand there awkwardly while the cpu/gpu waits for the hard drive to catch up and load the cutscene.

I think one of the main benefits are going to be seemly endless levels. Like right now you have open world games and you also have linear games. Generally linear games have a lot more detail in their confined areas but they need to mask sections that need to load in and have loading screens. I suspect those will become less and less common to almost non existent. Not saying the crawling sections will go away since some of those are meant for padding and not just masking but ones that are there to mask and serve no other purpose will.

With that being said, it might end up initially being like "Ray Tracing" going from this gen to the next where outside of the obvious loading improvements, it might not be as easily apparent since devs have gotten so good at masking and open world games. Also not to mention there is a GPU limitation at some point, specially at 4k but we will see how much that is mandated by the companies and things like VRS and DLSS competitor might make it a less of an issue.

There is no doubt that it's gonna be a huge Upgrade compared to the gen before, I'm just skeptical of all the things that people say will have an edge even over PCs. I can only imagine that it'll be very negligible.



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