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JuliusHackebeil said:
RaptorChrist said:

Yeah, with how long it has taken them to get their games out in recent years, it doesn't seem likely that we will see FFXVI anytime soon. Unless they decided to go retro and make FFXVI a return-to-form classic using either 16-bit or PSOne graphics. Octopath Traveler did quite well for them (despite it not being completely retro in aesthetic). Final Fantasy used to be known for having bleeding edge cinematics, but I think with the current gaming landscape, a retro FF16 could be welcomed.

Retro-XVI is a cool idea and if as good as say 7, 8, 9, I would very much welcome such a decision.

I've got two thoughts about it. People come to expect somewhat of a technological showcase from mainline FFs. Perhaps such an endevour is better suited for a spin off like christal chronicles or the one where you ride the creatures in battle. I guess it would sell more, if it is in the mainline of FFs, but expectations are higher/different for such games and could hurt a creative product.

Also, if they make it just with downgraded graphics (i love the beautiful backgrounds of FF8 and 9, don't get me wrong), people might perceive it as a Square being cheap. For that, I think it would need a strong gameplay-hook. Something to really talk about after the first, or second trailer. You can go into walls with Link. You can control npcs in the new Super Mario. Something of this magnitude, to direct peoples thoughts away from FFXVI probably being a 1/20 of FFXVs development cost.

World of Final Fantasy seems like what you want.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."