The Fury said:
Which is fine, I'm sure FFXV gameplay was good, I expect it to be it's by the FF team of SquEnix. 13's gameplay was good but to me, control of 1 character, a 'auto' button and just pressing X to level up? That's not really how I expected it. FF7R gameplay was good from the demo but it's still button mashing to fill the ATB.
An excellent point, sadly as long as these games do sell they won't ever think they are not doing the right thing, even when fans like me don't buy them. My 1 sale does not make an impact. As mentioned of fans being starved, they see Final Fantasy and buy it anyway, regardless of how or what it is. Just like how certain game series sell millions yet nothing really ever changes or they are glitchy messes. Except for FF games, it's once ever 5 years instead of yearly and generally they are well made games.
From the demo, I found the combat good, I expected it to be but in the end it has button mashing. I understand that they could update and evolve the combat but it was too far removed from what FF7 was for me. 'Traditional' was listed at 'characters attack automatically and it's set to 'easy'. Abilities existed to begin with was weird, stagger is a joke in FF13 it has no place here either (stagger is never a 'best bit' :P).
And that is the reason why I bought Persona 5, the more traditional turn based party gameplay (plus the style of it was so cool looking). I've watched videos by Jim Sterling where be makes points about how sometimes big companies make a traditional game (Octopath Traveler) like they used to and then are weirdly surprised when it succeeds. Like the people that like those games suddenly don't exist. P5 sold better than any other Persona game because fans of that style of gameplay weren't being given any, so they flocked to it. |
Yes I agree with your points. The problem of FF was never quality,bugs or anything of the like (so far), it have been the changes to the game that we don't appreciate.
| Azzanation said: Did Joe play the OG FF7 game? |
Not at the time of launch, but he played before the remake from what was said.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







