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Shiken said:
Hynad said:

Are you for real? You brought up that Xenoblade isn’t a remaster because they redid assets. I counter that with another game in which they redid assets, but called it a remaster, and you say that supports your crap?

LMAO!!!

Your misguided double standards are showing. Which is what I called out at the very beginning.

Reading compression dude.  FFVIII did not rework their assets.  Everything outside of touched up character models are the exact same assets with a filter over them, which is why they are so jarring.  It is stated as such in the very video you posted.

Xenoblade is using new assets in all areas, where FFVIII was 90% old assets.  Everything from character models, environment, architecture, and special effects is REMADE with all new assets.  Your only argument is that animations in cutscenes line up with the original.  That alone does not change the fact that the game is being remade entirely with new assets, something that FFVIII came no where close to doing.

There is no double standard here.  Just you popping in to fight this imaginary "Nintendo defense force" that you claim needs to be in check everytime a Nintendo IP is brought up.  Your own double standard is causing you to talk in circles, mis quote, and mis comprehend information.

I am done talking about this, because it is going no where.  This all started when you came in here because someone mentioned Xenoblade in a remake thread, and that somehow bothered you enough to stir the pot.  I said what I needed to say and called you out on it.  No need to discuss this any further because it is clear that you will drive this convo in a bad direction fast (it is already starting).  Have a nice night, and happy gaming.

They reworked the character models... But they didn't rework their assets... You sure you understand what you're talking about? A character model = an asset. It was at first brought up to illustrate how your definition of a remake is wrong. But now, to be a remake, it has to have A LOT of assets reworked, instead of only a few. Which is why I brought up your double standard. In both cases, the assets are swapped for better ones over the SAME underlying game code.

Everything outside of the paint is the same. They're working over the same code, not remaking it from scratch. Which makes it a remaster, the same way TLOU was a remaster on PS4 despite being more than an up-res. There are many other remasters like that, but maybe the percentage of assets swapped isn't high enough for you to deem them worthy of the "remake" moniker?

And you helped drive this conversation in a bad direction when you mentioned "ignorance" and "nonsense". Pot calling the kettle black.

Last edited by Hynad - on 03 May 2020