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Soundwave said:

The thing with the PS2 and DS that should be understood too is those systems had massive ubiquity unique to their time period which can't really be replicated.

The PS2 could double as a DVD player in an age where disc-based movie media was booming massively worldwide, everyone had to switch over from VHS to the new DVD revolution, even grandpa/grandma. The DVD boom benefitted everyone from big Hollywood studios to even small indie filmmakers, suddenly there was a huge demand for disc product. The PS2 also had a longer "retirement" phase because it was $99.99-$129.99 and the PS3 was freaking $600, lol ... which resulted in PS2 probably selling for years longer, but this is not something Sony wanted or would want to willingly replicate. I'm sure if you gave them a choice between 150 PS2s versus 130 PS2s but PS3 going to 100+ million, they would've chose that instead, they did not think the PS3 would start they weakly.

The DS basically had a monopoly on the touch screen casual gaming market until smartphone games took off massively in 2010 with things like Angry Birds. But prior to that, Nintendo had a good long window where it basically had a monopoly on that style of gaming.

The PS4 and Switch while successful don't really have an overriding external factor going for them in that type of way, they are more or less just game machines. Which isn't a bad thing per se, it just is what it is. 

Show some proof ffs.

If Nintendo goes from 150 to 80 and back to 150 will you finally accept that the 'casulaz' aren't a thing?



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!