Scoobes said:
Honestly, the battle system in the remake is probably one of the best I've played in a JRPG for a long time and certainly the best in the series. Yes, it's real-time (I'd argue semi-turn-based) but the actual strategy and depth of it amazes me. The button mashing is solely a method (one of a few) to fill up the ATB, abilities are unique to each character and designed to complement each other, and it really doesn't pay to just go for the most powerful spell every time as you're more likely to end up in trouble. The materia system is refined and balanced (it places limits on certain materia) forcing you to truly plan which materia to utilise for a given fight. I haven't been a fan of the combat systems in any of the Final Fantasy games since X. But the system here is as if they learnt every lesson from every game since VII, and just kept the best bits. The result is far more strategic and challenging than the original ever was. |
I'll tell you I hated FFXII the first time I played it (I think I stopped about 20h from start) and just came back on the remake, and I really liked the game including the battle system and the level up method.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
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