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RolStoppable said:
Soundwave said:

lol your posts are always good for a laugh. 

The Switch is selling primarily off traditional Nintendo IP, no gimmicks and crap needed, so that basically blows your theory about everything having to be like the Wii to sell. No it doesn't. The Switch is doing just fine and is not needing to be carried by a casual audience. 

The Playstation 4 is going to sell, what 130 million+ units? I doubt Sony really gives two shits what you think, lol. They make more money off probably PSN alone than what anyone else is making from their entire game division. 

You still don't understand that "like the Wii" doesn't mean exactly like the Wii. One key point of being "like the Wii" is being an alternative to the AAA rubbish the industry churns out and Switch certainly fulfills that criterion. Your premise has been that Nintendo must please AAA third parties if they ever want to have a successful console again because "casuals and gimmicks" aren't going to cut it. Also, the Wii was selling primarily off traditional Nintendo IPs too. Switch's portable aspect certainly qualifies as gimmick. Switch's standard controller (Joy-Cons) is also a motion controller. Switch is very much like the Wii, but there's one big difference: The industry hasn't been able to think up anything to put it down, so the industry has mostly remained quiet about it.

The closing paragraph of my post wasn't about what Sony thinks, but what you think. You try to laugh off my post, but it doesn't reflect well on you that you didn't address the majority of my post.

It is ironic that you said in an earlier post in this thread that most people don't understand business and then here you are talking about revenue in order to claim superiority of Sony's console business.

The Switch is quite different than the Wii IMO.  The main gimmick of the Switch is offering the flexibility to take your console on the go but the focus of the system is on traditional gaming. Buttons and analog sticks. Whereas the Wii's main gimmick was to change the way video games are played and a lot of the success came for motion games like Wii Sports and Wii Fit. It attracted a different audience and many of those who bought the Wii for Wii Fit or Wii Sports didn't buy other traditional games in large volumes.