JRPGfan said: 1) "They are patents. They aren't actual products. " - Permalite |
Sony has a patent for cartridges. Didn't mean the Playstation 5 will be using carts.
And how do you know it will be for the Playstation 5? Gut feeling? Need more than that to assert that something is true I am afraid.
JRPGfan said: 2) "Variable clockrates that aren't developer controlled/influenced isn't a good thing..." |
It doesn't reduce overhead. (Whatever that is supposed to mean?)
PC and mobile uses it because not all components are taxed at 100%, thus there is headroom to drive up clockrates or reduce power consumption and thus heat.
Consoles are innately different in that regard where we can assume that the developer will be using every component to it's maximum potential in order to drive overall simulation quality.
JRPGfan said:
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It's still stacking, it's just a variant of it.
I also mentioned HBM which stacks memory on top of a Silicon Interposer and logic.
https://www.anandtech.com/show/15469/jedec-updates-hbm2-memory-standard-to-32-gbps-samsungs-flashbolt-memory-nears-production
It's nothing new, Sony didn't go out and invent the wheel again.
And you are correct, that if an SSD had all it's NAND laid out in a planar form factor the size would be massive, hence the need for stacking, there isn't the same need for stacked processors, otherwise AMD would have done the same with it's chiplets.
JRPGfan said:
This sensation, Wired explains, "disappeared entirely" when they replayed the same track using the DualShock 4, which emphasises exactly how much the haptic feedback has been improved in the DualSense." - Wired Theres been other journalist and tech guys, that have tried it, and says it plays very differntly than the past controllers. |
It's still a controller that is based on past controller designs, it's nothing new, novel or different.
It still uses the same button layout, it still uses two analogue sticks, still uses a D-Pad, it even copied the ergonomics from Microsoft. - It has a few extra features bolted-on in a new shell, it's NOT a new or revolutionary change in how you play games with a controller, it's an evolution of past designs... Let's not try and frame it as anything else other than that... Otherwise that is just being disingenuous.
JRPGfan said: 5) "Please elaborate on those bottlenecks." Watch from 12m onwards. |
It is all well and good to parrot information you heard elsewhere... But you didn't really elaborate on what those actual bottlenecks are.
Because the Xbox Series X and PC also removes those "bottlenecks" by moving to an SSD from a mechanical disk and it doesn't use that priority level system.
Is the only bottleneck the storage? What about the rest of the system?
I am not asking these questions because I don't know, I am asking these questions to see if you know and actually understand them.
JRPGfan said:
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Points, 1, 2 and 3 all relate to the same thing.
What are those custom units you speak of?
What Kraken chip? You aren't confusing things are you? Because the Kraken decompressor isn't actually a chip, it's a fixed function unit on the APU.
DMA controller isn't anything new.
I/O Co-Processors isn't anything new.
Coherancy engines? Again, nothing new. Playstation 4 gamers talked up coherency last generation... Still waiting to see the results.
And I don't want to re-watch Cerny's video, I know exactly what he is talking about, I am trying to see what your perception of his technical explanations are.
JRPGfan said: 6) "Seems? Elegant solutions? We haven't even seen the console yet! |
"might" being the key operative word.
JRPGfan said: 7) "Chip stacking has a ton of caveats... And like you alluded to, cooling is a big one... Implementing an additional cooling layer between stacked chips increases complexity and reduces yields and is entirely unnecessary in scenarios where you have enough space (I.E. PC and Console) when you can simply go the chiplet route and interface those chips with a larger and more efficient surface area to draw heat from. - Basic thermodynamics comes into play." |
How is it more power efficient? And how would it effect latency? And how does any of that even matter?
--::{PC Gaming Master Race}::--