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Pemalite said:
eva01beserk said:

Call of duty warzone is one of the exceptiins that proves the rule. And you definitely know that.

There are plenty of other titles that proves the rule. And many that do not.

eva01beserk said:

Never claimed that the $47.9b is all AAA.

Fantastic.

eva01beserk said:

I honestly dint look at the split for it. Just said at least half of the pcs $35b could be dismissed.

And how much of the consoles can be dismissed? What is good for the goose is good for the gander.

eva01beserk said:

I can't even pull numbers acurately because digital is hard to track.

Bingo. Which is why it's only "estimated" numbers because Valve doesn't disclose numbers and they are a big chunk of the AAA PC gaming pie... And unlike other companies such as Activision, Electronic Arts, Microsoft, Sony and Nintendo as well as others... Valve is privately owned, so they don't even have to disclose any numbers to people like investors.

eva01beserk said:

But what is being reported almost every time is for multiplatform releases the pc version tends to be behind each individual console.

No different than Multiplats on Xbox One and Nintendo Switch being behind the Playstation 4.

eva01beserk said:

But like I said ..could be wrong as digital sales makes the bulk of pc and its harder to track. But judging at the revenue split I would say the numbers are correct.

First you say there is no evidence... But then go on to assert that the numbers which are back up by non-existent evidence is accurate? Common.

eva01beserk said:

And like I said to chazore. It's not that I'm craping of pc. Its just that the numbers explain why devs dont focused to much on high end pcs and gamers feel that its bad ports and what not. Just lower number compared to consoles but yes they are still pretty big numbers and yes still growing. 

Like I have listed prior there are plenty of developers and exclusive games that focus on PC and on High-End PC's at that.

We need to remember that the PC has also been the breeding ground for new gameplay mechanics/genre's... Which tend to go gangbusters first on that platform.
PUBG ring a bell? Battle Royale happened on PC.
Minecraft ring a bell? Procedural generated, open-world, survival, crafting game. PC.
Star Citizen? - Giant Universe/Galaxy sized AAA space-sims? Again. PC.

The thing with the consoles is that it's split between Nintendo, Sony and Microsoft, the PC owns it's entire market. - That's the difference.


Picky arent we?

I said there is no evidence? Second time you try to say I made an argument so you can add something that dosent even answer it. But I said the evidence is dodgy at best. Numbers get reported like I said, the graphs I posted show the research. Can I proove its 100% accurate? No I cannot which is why I said I could be wrong. What can be sure is acurate is the global revenue split and that is definetly higher. And I would put good money on the Asian market bloating pc revenue on f2p games.

Never doubted that the pc ecosystem benefits the most for new ideas and/or innovation.  And like you know when a game break out big and then gets ported to consoles, guess what, it sells a lot more on them. Then if they really have something they make a sequel and it launches in all platforms from the get go and they tend to aim again at the lowest common denominator and highest source of income.

Stop mentioning star citizen please . that sounds more like a scam every single day and can only hurt your case. 

But again ..i still dont know why you are still on this. I have said pc gaming is big and has a lot of potential for devs to aim for just that consoles are biger. That's not really up for debate.



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