Sometimes I wish we could be able to see everything that happens behind the scenes. Most of what we hear is after the fact, or polished findings of after the fact experience. What I especially loved about the video is that it really goes deeply behind the scenes and gives us a sense of the amazing solutions the devs brought to the limitations they faced.
Are you a game developer?
Right, the workarounds for Crash were very interesting. Especially the info about how the Artists developed the Crash model. Limitations definitely breed creativity.
I'm not a traditional game developer per se. I like to work with pre-existing visual node based engines like Game Maker, GDevelop, Build Box, etc. I simply can't take the time to understand C, C++, C#, etc. But my main focus is on 3D modeling, texturing, rigging, etc. or Game Art. So, like how they got Crash to look and animate the way he did shows that everything isn't all pretty, perfect and well constructed in the background. And that's important for anyone in the gaming industry to soak in.