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VAMatt said:
Any game will be held back by the weakest system that it is designed to run on. That is the way it has always been for cross-gen, cross-platform, and cross anything games. But, people make this out to be a much bigger deal than it is. Games always increase in complexity throughout generations. People are always getting better at using the tools that they have. Devs always get better at utilizing the available power. So, yeah, maybe there's a little bit more complication to developing games that are cross generation. But, it's not like some big magical speed bump in the way of making good video games. It's just one factor that is sometimes present, sometimes not, among a sea of many, many factors that determine how big and complex games can be.

In other words, it's not a substantial issue.

I just don't get this logic. Yes, games usually get better later on in a console generation but it's not like developers aren't capable of taking full advantage of the new hardware in the beginning. It's usually more of a business decision or a design choice if they go all out on the hardware. It's also completely dependent on which developers and which ip they'll have ready for launch. Current gen we had games like Killzone, Infamous, Ryze that did look great but just weren't very good games. We'll have to see what Microsoft has but Sony will likely have pretty good ip's early on like Horizon Zero Dawn and a new Spider-man for example.