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Pemalite said:

I used to be a moderator for the Crysis forums... So was involved heavily with the mod community back then, some of the graphics mods still amaze me, even after a decade.

It will be interesting to see how this remaster on consoles stacks up against Crysis on PC and whether it will continue to employ allot of the original pipeline effects which gave it such a defining look back then... I.E. Forward rather than Deferred Rendered, abundant use of parallax maps and more.

We also need to keep in mind that Crysis did release in an era where the PC was starting to experiment with Direct X 10 effects, but was still clearly stuck in a Direct X 9 world... Direct X 11 and 12 have brought forth a swade of new effects and optimizations since then... So hopefully we see allot more geometric complexity, especially for the terrain.

Either way, I will support this company and pick up a copy for all my platforms... Crysis and Crysis Warhead were amazing games, it gave PC gamers something to showcase what their PC's were truly capable of, during a time where console gamers were fapping over games riddled with excessive levels of bloom and blurry textures... And if console gamers finally get to have a real taste of what Crysis was about, then that is fantastic, it is a game that needs to be exposed to more gamers and be on more platforms.

Hopefully if it sells well enough so Crytek will support this franchise more going forward... Crysis 2 and 3 did sell less than the Original PC game if I remember correctly... And I think a large part of that is due to the loss of exclusivity and how relatively non-intensive the successors were on hardware .

Does a Crysis 4 makes sense? Would the storyline be lost or is it relevant?

I think that is the type of franchise they should reboot and get back to the phillosophy of pushing to the limit that will take PCs of the future to really max everything on the game. I can only sweat thinking what they would do thinking like that.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."