By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AngryLittleAlchemist said:
Sounds more like a budget problem

The dev literally states one issue being the "console memory budget". I don't know how far he needs to go to tell you the issues he's had with making the game work on current gen.

I think it's a tad delusional, that anyone here, stating that "Witcher 3 Switch", doesn't mean everything is extremely polished, extremely sublime and honky dory. I've seen plenty of games with plenty of object pop in, texture pop in, NPC's bugging out, short shadow LoD's, short object rendering distances etc, and a lot of those issues aren't "devs are crap", it's mostly down to console constraints and what they can handle, and that's what we get as a n end result, that's why Witcher 3 got it's downgrade, and how the devs tried to hide that a lot of the time (because let's be real, who sees any dev going out there, who works with console publishers, and openly claims "yo consoles are weak sauce", and still expect to have console porting contracts handed to them?, be honestly real with me, who would do that and why would they?).


Edit: He makes mention of it again in more detail at the timestamp I'm linking;

https://youtu.be/N_4dbG7RVeQ?t=551

Last edited by Chazore - on 17 April 2020

Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"