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Immersiveunreality said:
JWeinCom said:

Yeah.  Midgar was really linear compared to the rest of the game, which is part of the reason for some of the issues, so hopefully that can be resolved in later games.

I will say though, at least this game is a massive improvement in that regard from the last FF game I played (13) where their solution was just "fuck sidequests go run in a straight line". 

And i dare say that i think they almost nailed the gameplay with this combat that is evenly tactical as it is action packed,people that think this is a buttonmasher will be hitting a wall frequently.

If they use the same combatsystem for the next mainline FF with a mildly better camera and less interruptions then yes i will love it even more.

I wouldn't go as far to say they nailed it.  I'm hesitant to judge it completely, because I'm halfway through, and the battles are definitely starting to require more strategy, so I'll see how that progresses.  But so far I'm able to make it through mostly with the basic strategy of attack and heal when necessary.  It's a solid foundation but there's some room for improvement.  I'll see if the later bosses require more actual strategy.