Immersiveunreality said:
JWeinCom said:
It's hard to say how I'd feel about the pacing if I hadn't played the original. I kind of wish I could experience the game that way, but sadly I can't wipe my memory. There are some segments, like the side mission to Jessie's house, which probably wouldn't have stood out too much. But, there are other elements that I think would've still felt really off. Like the last hour or so of sector 5 before you fight the boss.
Also, I think the side quests are just uninteresting. And because of the way the game is structured, you have to do them all at once between chapters, or not at all and forego a lot of key items. Compare that to Xenoblade Chronicles 1 and 2 which had sidequests that were also mostly kind of boring. But, in those games, you could access them whenever you want, so you got to decide if and when you wanted some downtime from the main story
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Good thing is that the sidequests do not take much time and give some decent items and exp in return + you can just totally avoid doing them.
I do agree that the limited timeframe in within you can do these sidequest is a bugger but still understandable because of the nature this first part of the story has,might be solved for the next 2 parts that
Spoiler!
dont involve the party being driven out of a city but end more openworldy.
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Yeah. Midgar was really linear compared to the rest of the game, which is part of the reason for some of the issues, so hopefully that can be resolved in later games.
I will say though, at least this game is a massive improvement in that regard from the last FF game I played (13) where their solution was just "fuck sidequests go run in a straight line".