JWeinCom said:
The abilities you get from the weapons are pretty important so I feel like I have to do the sidequests. It would be much better if I didn't have to do them all in a row. Or if they were actually somewhat interesting. The pacing problems are beyond that though. For example, sector 5's reactor. *minor spoilers ahead*. When you get caught by Heidegger and he confronts you with his drones, it feels like that should be the time for the boss fight, and I'm pretty sure I'd feel that way even if I'd never played the original. But instead, you wander around for another half hour to an hour sabotaging shit. It feels off from a pacing perspective. They built to the climax of the situation (OH NO WE'RE CAUGHT) then there's just a bunch of other shit to do. It also makes no sense from a storytelling perspective. Shinra has them on tape as they go along just wrecking their shit making them look like chumps. Meanwhile Barrett Cloud and Tifa think their bomb is going to go off as planned and act shocked when Shinra alters it, like that wasn't obviously going to happen.
I don't feel like Cloud was actually going to give information on Avalanche. Seems more like he was playing along to see what the people knew and why they were looking for them. |
I kind of got that sense too but at this point it's such a common trope in games that x character is jaded with y faction so they might do z bad thing because really they're a "neutral" party, so it's hard to know if it was supposed to be a set up by Cloud or just really on the nose. But honestly I would guess the latter more than the former, especially when this game (and even the original) goes out of it's way to make it clear Cloud is very jaded. But honestly even if it was a little bit of both I still find that contradiction so funny, even just using the motorcycle example. Very cringe.