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JWeinCom said:
Hynad said:

You don’t need to do the side-quests if you don’t feel like it. To me, they serve as a way to grind without simply running in circle in-between random encounters. If you do all the side quests as they become available, you will have everything needed to mostly breeze through the rest of the content. 

And if you don’t you will have a harder time, but there are other means later down the line that will allow you to build your characters up level wise. 

And then there’s something waiting for you once you complete the game...

I personally had no problem with the pacing or the side content. I thought everything flowed quite well. But I can understand why others who played the original would prefer if the game sticked to the original pacing a bit more closely. It’s hard at times to refrain from thinking about the original. Almost impossible in fact. And for some, it can get in the way and prevent them from appreciating what this remake does differently. And that’s fair enough.

I’m just glad it didn’t do that for me. I enjoyed pretty much every minutes of it. And by the time the game ended, it left a [still]?lasting impression on me and I keep thinking about what everything it brought really means for things to come. I suspect it isn’t at all what most people seem to think it is. But we have to wait for part 2 to know for sure.

The abilities you get from the weapons are pretty important so I feel like I have to do the sidequests.  It would be much better if I didn't have to do them all in a row.  Or if they were actually somewhat interesting.

The pacing problems are beyond that though.  For example, sector 5's reactor.  *minor spoilers ahead*.  When you get caught by Heidegger and he confronts you with his drones, it feels like that should be the time for the boss fight, and I'm pretty sure I'd feel that way even if I'd never played the original.  But instead, you wander around for another half hour to an hour sabotaging shit.  It feels off from a pacing perspective. They built to the climax of the situation (OH NO WE'RE CAUGHT) then there's just a bunch of other shit to do. It also makes no sense from a storytelling perspective.   Shinra has them on tape as they go along just wrecking their shit making them look like chumps.  Meanwhile Barrett Cloud and Tifa think their bomb is going to go off as planned and act shocked when Shinra alters it, like that wasn't obviously going to happen.  

AngryLittleAlchemist said:

I have no idea why I'm having such a hard time finding the FFVIIR minor-spoiler thread made by the guy with the Sonic the Hedgehog avatar, so I'm just gonna post this here: 

Spoiler!

Cloud > "Let me try to kill an innocent civilian because they're drunk and might give information"

Also Cloud > "Let me not kill this person who's trying to kill me and my entire squad while we're speeding on a runway when I clearly have the chance to"

ALSO Cloud > "Let me give information on Avalanche myself, even though my childhood friend is still in the vicinity of their headquarters and could be in danger if she was compromised"

Don't worry though, I'm sure that there will be a throwaway line explaining this all later *sigh*

I don't feel like Cloud was actually going to give information on Avalanche.  Seems more like he was playing along to see what the people knew and why they were looking for them.  

I kind of got that sense too but at this point it's such a common trope in games that x character is jaded with y faction so they might do z bad thing because really they're a "neutral" party, so it's hard to know if it was supposed to be a set up by Cloud or just really on the nose. But honestly I would guess the latter more than the former, especially when this game (and even the original) goes out of it's way to make it clear Cloud is very jaded. But honestly even if it was a little bit of both I still find that contradiction so funny, even just using the motorcycle example. Very cringe.