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Hynad said:
JWeinCom said:

It's hard to say how I'd feel about the pacing if I hadn't played the original.  I kind of wish I could experience the game that way, but sadly I can't wipe my memory.  There are some segments, like the side mission to Jessie's house, which probably wouldn't have stood out too much.  But, there are other elements that I think would've still felt really off.  Like the last hour or so of sector 5 before you fight the boss.

Also, I think the side quests are just uninteresting.  And because of the way the game is structured, you have to do them all at once between chapters, or not at all and forego a lot of key items.  Compare that to Xenoblade Chronicles 1 and 2 which had sidequests that were also mostly kind of boring.  But, in those games, you could access them whenever you want, so you got to decide if and when you wanted some downtime from the main story 

You don’t need to do the side-quests if you don’t feel like it. To me, they serve as a way to grind without simply running in circle in-between random encounters. If you do all the side quests as they become available, you will have everything needed to mostly breeze through the rest of the content. 

And if you don’t you will have a harder time, but there are other means later down the line that will allow you to build your characters up level wise. 

And then there’s something waiting for you once you complete the game...

I personally had no problem with the pacing or the side content. I thought everything flowed quite well. But I can understand why others who played the original would prefer if the game sticked to the original pacing a bit more closely. It’s hard at times to refrain from thinking about the original. Almost impossible in fact. And for some, it can get in the way and prevent them from appreciating what this remake does differently. And that’s fair enough.

I’m just glad it didn’t do that for me. I enjoyed pretty much every minutes of it. And by the time the game ended, it left a [still]?lasting impression on me and I keep thinking about what everything it brought really means for things to come. I suspect it isn’t at all what most people seem to think it is. But we have to wait for part 2 to know for sure.

The abilities you get from the weapons are pretty important so I feel like I have to do the sidequests.  It would be much better if I didn't have to do them all in a row.  Or if they were actually somewhat interesting.

The pacing problems are beyond that though.  For example, sector 5's reactor.  *minor spoilers ahead*.  When you get caught by Heidegger and he confronts you with his drones, it feels like that should be the time for the boss fight, and I'm pretty sure I'd feel that way even if I'd never played the original.  But instead, you wander around for another half hour to an hour sabotaging shit.  It feels off from a pacing perspective. They built to the climax of the situation (OH NO WE'RE CAUGHT) then there's just a bunch of other shit to do. It also makes no sense from a storytelling perspective.   Shinra has them on tape as they go along just wrecking their shit making them look like chumps.  Meanwhile Barrett Cloud and Tifa think their bomb is going to go off as planned and act shocked when Shinra alters it, like that wasn't obviously going to happen.  

Edit:  And to be fair, there are parts where they definitely do expand in the right way.  I'm at Wall Market right now, and I'm loving how they built on this area which was already my favorite part of the original. 

AngryLittleAlchemist said:

I have no idea why I'm having such a hard time finding the FFVIIR minor-spoiler thread made by the guy with the Sonic the Hedgehog avatar, so I'm just gonna post this here: 

Spoiler!

Cloud > "Let me try to kill an innocent civilian because they're drunk and might give information"

Also Cloud > "Let me not kill this person who's trying to kill me and my entire squad while we're speeding on a runway when I clearly have the chance to"

ALSO Cloud > "Let me give information on Avalanche myself, even though my childhood friend is still in the vicinity of their headquarters and could be in danger if she was compromised"

Don't worry though, I'm sure that there will be a throwaway line explaining this all later *sigh*

I don't feel like Cloud was actually going to give information on Avalanche.  Seems more like he was playing along to see what the people knew and why they were looking for them.  

Last edited by JWeinCom - on 16 April 2020