Wyrdness said:
It's because of the game's engine and design as someone pointed out earlier the architecture in the engine doesn't play well with modern hardware to the point it bottlenecks itself and because the game was designed from the ground up for that version of the engine it caused issues porting even to future versions of the engine as the architecture was redone changing how the engine worked which is why the 360 port was a heavily watered down. It's likely they've finally got a new version of the engine that the game is fine with that has an architecture that works properly with modern hardware now. |
Would be more like a port than a remaster this way =p but seems like they are remaking/remastering more stuff to bring to more current tech.
Should look really good if they do their homework.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."