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Immersiveunreality said:
JWeinCom said:
So about halfway through I think.

Aside from some crappy textures lying around the game looks lovely and the music is amazing. The voice acting is mostly good too.

Battle system is decent enough. Animation is good and makes the combat feel satisfying. All of the characters play different which adds much needed variety to the combat. There's more strategy to the combat than something like Kingdom hearts, but not as much as most full blown RPGs. The ATB system makes combat feel a little choppy. Would be better if you can have settings for the AI so you didn't have to manually go into the menu.

The problem with the game is pacing which is what happens when you stretch 6 hours into 30. There's a lot of added content to pad things out. The content falls into one of three categories. A) Content that helps you get to know the characters better and fleshes out the world, B) silly additions that go against the original story, and C) NPCs you don't give a shit about doing boring shit. Unfortunately a huge chunk of the content falls into that third category. Between the parts I want to play, the parts where they're actually remaking parts of FF7, there's a bunch of really uninteresting stuff to slog through.

A score in the 8 range seems about right. The fundamentals of the game are really solid, but the pacing problems are too significant to overlook. I'd personally put it on the lower half of the 8 range.

Bolded: that annoyed the hell out of me at first but i have gotten over myself as i play on an old ps4 model and i can't call it lazy but i'm curious how it will look on the PS5.

About the pacing problem:Will that be as obvious for new players of the franchise as it is for us?Because we constantly expect the original story to continue but a new player might not feel the things in between as being filler that much as we do.

It's hard to say how I'd feel about the pacing if I hadn't played the original.  I kind of wish I could experience the game that way, but sadly I can't wipe my memory.  There are some segments, like the side mission to Jessie's house, which probably wouldn't have stood out too much.  But, there are other elements that I think would've still felt really off.  Like the last hour or so of sector 5 before you fight the boss.

Also, I think the side quests are just uninteresting.  And because of the way the game is structured, you have to do them all at once between chapters, or not at all and forego a lot of key items.  Compare that to Xenoblade Chronicles 1 and 2 which had sidequests that were also mostly kind of boring.  But, in those games, you could access them whenever you want, so you got to decide if and when you wanted some downtime from the main story