Ka-pi96 said:
We're talking about companies deciding which platforms to develop their games for. Will the fees/royalties for PS5/Xbox be more expensive than for Switch? I've no idea, but even if they are they won't be "much more expensive". Besides, one also needs to take into account potential return on investment rather than just how much it costs to develop for a given platform. And on that basis... you're better off going multiplatform 99% of the time! |
It impress me that so many people in VGC ignores that companies work to maximize profit in almost 100% the situation, so yes most of times they will be multiplatform, they will avoid multiplatform only if the porting cost doesn't return enough profit to make sense (because resources are finite so even if the port makes profit not always it will be done because they can make more profit on the same resource doing something else, be it a DLC or a new game). But we have so many that think companies think like them based on hate and love.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







