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shikamaru317 said:
the-pi-guy said:

Even some journalists don't understand what the adaptive triggers are. It's not haptics like the Xbox Triggers. 

My understanding is that the Xbox triggers have traditional rumble motors in them, they are fairly advanced rumble motors with multiple modes, but definitely rumble motors, these can give a nice bit of haptic feedback, allowing you to feel rumble each time you pull the trigger in a shooter, or feel different road surfaces with different rumble modes in racing games. DualSense triggers have voice coil actuators inside of them, that are designed to adjust the force the triggers impart on the fly. The example that was given was pulling back a bow string, much like how a real compound bow gets harder to pull back the farther you pull it, until you reach the sweet spot at full draw where less force is required, the DualSense triggers can emulate that, increasing the force needed to push the the triggers the further you push it down. The haptics in the DualSense are in the grips, not the triggers. The two work together to provide a more advanced level of haptics than the Xbox controller can provide. 

20 years ago that was called forcefeedback and MS joystick for PC had them =] ... well not the same technology, but you had progressively harder controls the more you pushed and the vibration and resistance was also variable to simulate the activity.

My wheel have that as well, but that was a 500 USD wheel =] not a 60 controller.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."