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sales2099 said:
HollyGamer said:

 Another example why TFLOPS are not everything . Even  both PS4 pro and Xbox One X has 42% gap, while PS5 and Xbox Series X is just only 15 % of TFLOP and both has advantage and disadvantage 9one is wide but slower and the other small but faster. Not include other factor like memory setup  etc etc. So the case is over everyone. You cannot compare the end result nor claiming which one is stronger. Because both are designed differently toward different goal. 

 Not exactly. The Series X is stronger on paper and that’s all I need to know. We may not see a difference in gameplay but that’s not really the point.

Gen over gen this is an improvement for Xbox. And fans like yourself have to essentially work overtime (if you care enough) to convince masses online that TFs don’t matter. Fans like me have no such obligation and merely sit back and watch others combat a major marketing narrative by MS. 

That's the point, a spec different is really important for developer, but how the spec utilize is another story.  Especially when both were design for diffrent method and different goal on rendering tech. Sony using low level API while Xbox most of the times using upper level API that can be used on PC as well. Sony dont need a raw power because their API and code run low level to the metal.