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shikamaru317 said:
the-pi-guy said:

Even some journalists don't understand what the adaptive triggers are. It's not haptics like the Xbox Triggers. 

My understanding is that the Xbox triggers have traditional rumble motors in them, they are fairly advanced rumble motors with multiple modes, but definitely rumble motors, these can give a nice bit of haptic feedback, allowing you to feel rumble each time you pull the trigger in a shooter, or feel different road surfaces with different rumble modes in racing games. DualSense triggers have voice coil actuators inside of them, that are designed to adjust the force the triggers impart on the fly. The example that was given was pulling back a bow string, much like how a real compound bow gets harder to pull back the farther you pull it, until you reach the sweet spot at full draw where less force is required, the DualSense triggers can emulate that, increasing the force needed to push the the triggers the further you push it down. The haptics in the DualSense are in the grips, not the triggers. The two work together to provide a more advanced level of haptics than the Xbox controller can provide. 

this is the right definition of two haptic feedback systems used in the respective controllers.. DS4 and Xbox one controller uses very fined tuned motors to imitate haptics but still those are rumble motors and Xbox uses extra smaller unbalanced motors  near the triggers.

Dont want to repeat what Shikamaru stated.. But to put it in layman terms.. the difference in vibration will be similar to Android Haptic Feed back vs Iphone taptic engine.. One uses android uses motors and iphone uses Linear resonant actuator. So just like Iphone vibration on DualSense will be far Superior to xbox

P.s. This argument is similar to 3D HRTF audio vs Dolby atmos.. which many people think are the same.