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Hiku said:
pikashoe said:

That doesn't really hold up very well. I've been saying that its cool if you like it but the people that have an issue with it are valid in there criticism. Nothing particularly trollish in that is there? 

I don't think I've been particularly harsh on the game either, my only issues are with the story and pricing. From the demo the gameplay seemed fun and the graphics were gorgeous. I can't comment on much else as I haven't played the full game (I have seen a lot of gameplay and the ending on youtube)

I have to ask why are you defending someone that has been rude, obnoxious and dismissive to anyone that disagrees with him about this game? 

I don't know what issues you have with Deskpro to be exact, but you can raise them with the mod team. You shouldn't be condescending towards him about his game purchase.

And I don't imagine you've read every issue people have expressed. Either way, proclaiming that they're all valid seems questionable.
I've heard a fair share of comments that seem unreasonable, including your "1/3 of a game", or how you think the price should be lower.

What is your reasoning for that? You say you haven't played the game, so it seems to be based on your expectations of how much of the original 'game' (I put Game in quotation because most of what we saw in the original was not in-game, and that's important) is in this one. The new extra stuff is surplus we never asked for, that could have been content from the original instead, is that right?

If so, you are severely overlooking why it's so problematic to remake the original.
I think I'll make a thread explaining why later. But the jist of it is that back then they used various shortcuts to create a scope far beyond what was possible or reasonable. Midgar for example. And the huge amount of time they saved not having to design so many things in the original thanks to pre-rendered backgrounds, fixed camera angles, etc, or even have them run and function properly on the hardware, they could spend expanding the world further. That's why it was so huge and epic. It would have been a much shorter game otherwise, and an actual Midgar would have looked like crap.

Well now they actually are forced to design all those things, and make them run and function on the PS4. And the amount of work needed for all that seems  underestimated by a lot of people.

Let me put it this way. Even if this Remake was in PS1 graphics, just a free moving camera alone would double/triple/quadruple, etc the workload for environments, because it increases the amount of objects in view by that amount. Objects they could, and did, leave out entirely before. What was behind Seventh Heaven? Who knows because we couldn't see it. Did Aerith's church only have 2 walls?
Assuming the PS1 version was already at a full game's budget, that means the game would either be cut short proportionally, or go over budget significantly.

And we're not dealing with PS1 graphics any more. Nor are expressionless faces, no voice acting, invisible enemies, or cities on the world map the size of postal stamps acceptable in 2020. But fans demand they remake something that was never reasonable as one game to begin with, in one game's budget anyway.

I'll go into specifics with images and examples in the thread, but I wanted to bring this up with you mainly to hear your reasoning, in case there's something interesting to consider.

For like 20 years SE said they wouldn't do a remake of FFVII because it was unfeasible (besides that "we are only going to remake it when we have made a game that is superior to it").

They couldn't really put all FFVII on a current engine/platform on PS3 and even on PS4 they claimed that.

So now they found a way to make something that may or may not be good, we will only really know when it is finished, so we can appreciate that and support buying or not liking and keep playing the original game. The rest is just people basically moaning that their sacred game was villified (well, that game still exist and is playable even with upgrades that they made for the remaster, plus you can even use mods to make it look even better).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."