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JWeinCom said:

DonFerrari said:

If you want to use your comicbook saviness you know fully well what is a reboot, since that is something they do every 5-10 year. And that isn't what was made here.

I don't think that I mentioned reboots or suggested we apply comic book standards to the gaming industry.  Plus I read Marvel which doesn't exactly do reboots.

If you want to use comic book terms however, this is most similar to a new imprint such as Marvel's ultimate line of comics which keeps the basics framework, but sets in a new continuity.  Just like that imprint things basically started off at the same point (spider bites boy, uncle ben dies, etc), but after establishing the basics, things spin off in new directions.  Although this also does share some elements with DC's line wide reboots such as Crisis on Infinite Earth where there is actually a conflict between multiple alternate timelines in the DCU.  

Again though, comics are such a different medium that it makes little sense to analogize them directly to video games.  To understand what remake should mean in this context, we should actually look at other games that are remakes.  And when compared to them, this is certainly a major outlier.  It's been asked several times, but nobody can provide an example of a remake that strays even nearly this far from the source material.  If you think of one let me know. 

So if you don't think FFVIIR is a reboot you are accepting it is a remake, because it also isn't a sequel, and it really isn't an imprint since it isn't just starting the same, but most of the story, perhaps 95% is the same. One or two points that people think was key or major being changed don't turn it into not a remake. Remaster is the term we use when most was kept intact but a paintjob and some gameplay touch up were given. At most this title is a little more changing than people are used for remakes, but still is one so claiming SE lied to customers is wrong. Even more when we have reviewers that releases before the game so people know what is in the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."