By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HollyGamer said:
Azzanation said:

Don't be so gullible. Every company takes something to improve on it. The Impulse triggers in the X1 controllers were major improvements over any previous rumble designed controller in the past, so credit to where credit is due. HD Rumble was another evolution Nintendo took over previous methods as well. But to rename something that is basically the same thing in another controller does not make it any different.

All companies call there analog sticks.. analog sticks, or the D-Pad a D-Pad.. these were names basically by Nintendo, how come Sony and MS didn't change the names on them? Because like the Share Button, its the same thing, no different to Sony copying Xboxes Home Button etc. They all do it, but lets not praise one company every time they copy others and act like others haven't put in good enough effort. Infact for 3 generations Sony did barely anything to there designs on the Duelshocks aside from add in features that others did first. Sony tried copying Kinect with the PS Camera, and that wasn't better then Kinect 2.0. Sony used cheaper Analog stick material than other controllers leading into quicker wear and tear or a inferior battery life compared to others etc so to claim Sony always improves on something isn't true either. I can name many examples to prove that point here.

The impulse trigger is just a trigger with rumble, nothing new. No new enhancement. 

HD rumble is new they took it from haptic feedback from Apple Macbook touchpad and now it's common use on iPhones screens. Nintendo took it and use it with different names . The same thing with Dual sense haptic feedback they are inspired by Apple and smartphones. Also Dual stick is far from Nintendo joystick , it's improve a lot instead 4 ways like Nintendo 64 it's now rotate 360 degree movement with rubber as base (big improvement from Sony).

Kinect were inspired by Eye toys from PS2 not the other way around, but Eye Toys were inspired from Super Nintendo Toy camera as well. I can praise Microsoft for kinect by improving the tech. 

And people always forget the boomerang and that PS3 since the start was already looking at movement of the control as mean of gameplay.

Can we say that it was very likely that Wii motivated development of PSMove? Yes. But we can also say that it was already a project before, and it was pushed more because of it. Also very hard to call a copy of the gyroscope (that was already in DS3) of Wii and infrabar, when eyetoy already existed to capture motion and PSMove although similar to Wii isn't really that similar.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."