Signalstar said:
That's ridiculous. A button influences the function of the controller and fundamentally alters how we interact with our games. Of the features introduced on the Wii U, PS4, and Xbox One controllers only the DualShock 4's Share button has become a standard. That's the effect of being an innovator and market leader. The Xbox Series X controller is not much different from the Xbox One controller. It does feature a new share button in the middle and a different d-pad. The new controller is slightly smaller than the Xbox One controller, which at first glance most will not notice. "There were certain things that we've learned through doing the Elite controller and just listening to fans," said Spencer. "One of them is on the d-pad we have a new hybrid d-pad that we've been working on that we think is important, so you'll get a sense of that in the new Xbox wireless controller. "We do have a share button. We've heard the feedback. We're not the first ones to do a share button, so we're not going to say that we invented that, but we've heard feedback that sharing is such a part of a gaming experience now for many of our players that I wanted a dedicated hardware button to share, so you'll see that. We'll still have all the rumble triggers and haptic feedback that you've had in the console before." https://news.xbox.com/en-us/2020/03/16/xbox-series-x-controller/ Xbox Wire: Why did you decide to add a Share button? Ryan Whitaker: Gaming is an important way people connect with each other. It’s often how friends hang out and stay in touch. Capturing and sharing epic or meme-worthy moments are part of that experience and should be as quick and unobtrusive as possible. Adding a Share button is the best way to make capturing and sharing instantaneous. It’s easy to just grab a screenshot or record a video without needing on-screen menus. Then you can easily access and share content with your favorite social platforms or directly with friends. |
And they made the controller smaller, using sales logic that was because of DS4 being better.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."