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Looks... kinda bad, dosen't it?It's not terrible, but it's not good either.

And honestly, outside of hidden features, the only new thing that excites me is the adaptive triggers, which must be basically rotors in each trigger, which might make games that use bows more immersive, for example.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1