Metallox said:
Hiku said:
No, that's pretty unrealistic.
In 1997 they created a world far beyond the scale of what was even possible back then in real time, by using pre-rendered backgrounds. Imagine what Midgar would have looked like back then without pre rendered backgrounds. It would look nothing like the one we know, and Playstation wouldn't even have been capable of loading up a proper view of it. That iconic intro FMV that zooms out of Midgar? Wouldn't even exist. It takes them many many times longer to create the same things today in real time even in graphics that are far less impressive than the ones they're utilizing.
They created an open world/map with miniature city scales where the characters were as big as the cities. That won't fly today. Midgar and every other city or landmark has to be in a 1:1 scale on the world map.
Good luck getting that to load properly on a PS4 while you're soaring the skies on the Highwind. I doubt that's even going to be possible on PS5 without trickery. (Lower resolution textures and framerates for many objects, etc.)
Invisible enemies? That won't fly either.
And so on. Just because a game was possible in 97 does not mean it's plausible today. And FF7 is an example of a game that made use of shortcuts to extend the scope of the game to epic proportions.
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I don't buy it, I'm sorry. It's a video game, not an unsolved physics problem.
But then again, after watching a good portion of the game, it's become clear to me why they decided to divide the game in portions.
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You must have never taken a programming class.