Hiku said:
Well a couple of things. If you go into FF7R with the mindset that the new content is there in place of something more worthwhile, you may be annoyed and distracted in situations where maybe you wouldn't, if you consider a few things from the development side. But what I mean by constructive is where do you think they should have ended each game? That's what I never hear from people. So where is the next best location? Is it 10 minutes before or after the budget runs out? Or 10 hours? That includes the introduction of new characters and party members. After all, the original game was not designed to be multiple games, so the pace was not dictated by this. So moving the end of Part 1 further back to Midgar could solve a lot of problems (including not having to design the open world until next-gen hardware). And that's where the additional content comes in. But not only because of padding. (And they padded the original story as well). There are also things they wanted to do in the original but couldn't, or didn't have time to do, but can do now. For example, I believe we see Palmer in Honey Bee Inn in the Remake in a trailer. That whole lobby was cut, in fact. But if the player keeps thinking about how "I could have had Sephiroth skewering a snake instead", then it's going to be distracting. And perhaps not in a reasonable way if they don't consider how it should have realistically been done instead. Based on the many comments I've read here over the years at least, no one aside from myself seems to have ever raised any of these issues. I don't know yet how I'll like the game. But I do at least believe making it multiple games was the correct choice to get everything important from the original in a high fidelity package. Midgar also seems like an understandable choice. Though if they did it justice remains to be seen. |
Basically you are capable of separating what is ideal from possible and accepting that doing the best possible is what shall be done.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."