Hiku said:
Well a couple of things. If you go into FF7R with the mindset that the new content is there in place of something more worthwhile, you may be annoyed and distracted in situations where maybe you wouldn't, if you consider a few things from the development side. But what I mean by constructive is where do you think they should have ended each game? That's what I never hear from people. So where is the next best location? Is it 10 minutes before or after the budget runs out? Or 10 hours? That includes the introduction of new characters and party members. After all, the original game was not designed to be multiple games, so the pace was not dictated by this. So moving the end of Part 1 further back to Midgar could solve a lot of problems (including not having to design the open world until next-gen hardware). And that's where the additional content comes in. But not only because of padding. (And they padded the original story as well). There are also things they wanted to do in the original but couldn't, or didn't have time to do, but can do now. For example, I believe we see Palmer in Honey Bee Inn in the Remake in a trailer. That whole lobby was cut, in fact. But if the player keeps thinking about how "I could have had Sephiroth skewering a snake instead", then it's going to be distracting. And perhaps not in a reasonable way if they don't consider how it should have realistically been done instead. Based on the many comments I've read here over the years at least, no one aside from myself seems to have ever raised any of these issues. I don't know yet how I'll like the game. But I do at least believe making it multiple games seemed necessary in order to include everything important, while presenting it in as beautiful a package as possible. |
A lot of this just seems besides the point.
For the sake of argument, let's argue that this is the only way they could feasibly make FFVII on modern machines. So what?
If the end result is that there's a lot of content that reviewers find uninteresting and/or a story that doesn't feel complete, then reviewers should score accordingly. If the end product is what the reviewer finds to be 8/10 in terms of quality, then that's what the score should be. Maybe 8/10 is as good as you could possibly do when trying to fit the source material into this era, but if so, then it is what it is.
Reviewers are tasked with reviewing the game, not the developer's intentions.







