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Pemalite said:
DonFerrari said:

Even more because from what I imagine MS calculated exactly that, XSX fast RAM amount is what is necessary for the demanding things while the rest of the memory that is slow will just be used for stuff that need to be on RAM but isn't as hungry for speed (be it OS or game). So it may be a tad harder to optmize than what PS5 have but I doubt it will be a problem for devs, they are used to have RAM on video card and for CPU separated.

We also need to keep in mind that the Xbox Series X will have higher bandwidth demands due to more functional units.

I'm curious to see if MS architeture will benefit more with the higher bandwidth on smaller size RAM and the slower ran for the less demanding areas or if Sony with single pool middle speed (and if the speculations of the faster SSD will allow more RAM free up for the game). Probably both have hit a very balanced choice to the need of their APUs and plans.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."