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EricHiggin said:
DonFerrari said:

The ones who care really are us forum goers and we would complain with any marketing because we would complain of the specs.

For these consoles corps, there's no way to please us all as it is, let alone please us and the larger casual audience. They need to please us just enough to create a strong base, while doing whatever's necessary to bring in the big numbers through casuals after that. The bigger the casual audience becomes, the more it tends to benefit the hardcore as the gen goes on. Most of the time anyway. On rarer occasions it can lead to the Wii, Wii U, and XB1, which were too casual overall. It's a fine line to straddle.

If you call them casual console owners you will do fine on meeting most of that. When you try to get people that don't care about console gaming (could be non gamers or smartphone gamer) then you can get issues.

And yes I agree that a strong userbase even with a lot of casuals can be beneficial. And marketing needs to cater to these people. For core gamers it is having the franchises they love and strong/good priced games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."