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think-man said:
I'm playing the remake right now. I got a copy yesterday, It's amazing what they have done, the story is so fleshed out, im actually glad they went this route now, releasing it in parts was definitely the best choice. This is coming from someone who was bashing the episodic release. It definitely feels like a full game.

Saying it feels like a full game will mean something once you've actually finished the game. It's already been said here it's 30 hours, but I don't know if that's just rushing the main game, or even how many extra hours are in the game outside of the main story.
I finished Final Fantasy XV first time in ~40 hours, but I skipped a lot of side events just wanting to get through the game. Some people I saw streaming the game at that time had over 100 hours and hadn't even left the main island yet.
If FF7R ends up being a 30 hour game with maybe 10-15 hours of extras, I'd find it hard to consider it a full Final Fantasy experience. Especially in an age where most modern JRPGs are just getting bigger and more fleshed out (Xenoblade, Dragon Quest XI, Persona 5, even FFXV).

I won't instantly hate it if the game ends up being that short, but if they're gonna be cutting that much content compared to other games of the series/genre, then every other aspect of this game would have to be pretty damn transcendent to justify it.

As for the actual thread topic, I think the rationales of 'it's a remake so should instantly be disqualified', or 'it's only one part of a full story so should instantly be disqualified', are all petty and boring. It doesn't take much to see that this game is a very different experience compared to the original FF7; even compared to other large scale remakes, this game goes so much further that it's a legit question to wonder if the term 'remake' is still valid.
So it should be logical to say that if this game is a unique enough experience, and meets every other criteria for a GOTY contender, then it should be just as viable as any other game this year.