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Immersiveunreality said:
DonFerrari said:

Crunchy time will always exist, because they happen at the end of the project on final touches that weren't expected, so besides postponing the release (which can also make more crunchy time), and there isn't time to make massive hiring, train and supervision. Costing more would be the lesser problem, the overburden on the team would be higher, the efficiency lower and result probably worse.

And there is a difference between crunch and draconian crunch,crunch is hard to avoid and with lots of companys it is a give and take situation so when there is not enough work they will try to find ways to keep you at work.

I do agree, and companies that don't find the balance to keep crunch to a minimum and give back to workers they will have a bad environment and end up burning itself down.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."