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shikamaru317 said:

This is my understanding as well based on what I've read on tech sites. Developers can choose either a GPU or a CPU overclock on PS5 based on rather their game is more CPU or GPU intensive, but thermally it can't handle full overclocks on both at once. 

a) The image is cool, but totally false.

b) Neither the cpu nor the gpu in the PS5 are overclocked. The nominal frequencies are 3.5GHz and 2.23GHz.

c) Unless you live in death valley on a front porch, your PS5 very likely runs at nominal cpu and gpu speeds whenever required.

d) No console will ever run at full cpu and gpu speed for a prolonged amount of time. (There are always bottlenecks that slow down parts of a gpu). This will be particularly apparent for the cpu, as the developers will have a hard time maxing out all cpu cores for prolonged amounts of time.

e) In case the gpu runs at nominal speed (2.23GHz) for prolonged amounts of time , it does not have to clock down if the cpu is not continuously running at nominal speed, as "unused" wattage is redirected from the cpu to the gpu.

f) If you play Pong! on the PS5, both the cpu and gpu will be significantly downclocked from their nominal clock rates. The same is true for the XSX, your big rectangles in the picture become tiny rectangles.

Again, if you do not understand it, modern gpus do not run at full clock rates if it is not required. There are enough DF videos on youtube showing this effect with various games.