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twintail said:
Can someone simplify the CPU/ GPU thermal ?

My understanding is that because they have a set thermal limit, games will be able to nearly max out the CPU/ GPU for extended periods of time without any concern.
Whereas in a more traditional design, the hardware cooling and thermals need to guess theoretical max loads because of fluctuations?

I don't know.

Basically, you set your aircon to 23 degrees because you know regardless of the sunlight or activities in the room, you'll remain cool. You can party hard during the day because the Aircon has been set to accept all that play.
As opposed to setting it to 25 and having to drop the temp because the sunlight and in room activities are warming up the room, thus making the Aircon work harder?

Like I said, I'm trying to understand how it works on a more basic level.

Thanks.