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DélioPT said:
Cerebralbore101 said:

Switch's first year had five great games, and a GotY Edition Port of MK8, all steadily released throughout the year. Wii U's first year launched with the phoned in NSMBU, and then had an 8 month drought until Pikmin 3 finally launched. It ended its first year with just three games the whole year. I don't care that Mario X Rabbids wasn't a 1st party game. That doesn't matter. All that matters is that Nintendo made sure the Switch offered up five fantastic games in the first year that were only playable on Switch. 

Also keep in mind that in 2017 3DS wasn't quite abandoned yet. Saying that Nintendo's output wasn't a great improvement ignores that they were still transitioning. 

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.

2018 wasn't that great, but 2019 was a complete and utter avalanche of games, which more than made up for it.

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.
I don't know if i can count Game and Wario as that title wasn't developed internally by it's own studios, still...
Also, it published other titles.

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

What i saw in 2017 was Nintendo frontloading the console (ports helped!).
Doing well in it's third year is what they also did during Wii U. Nothing really relevant, i think.

How much staff does Nintendo has to take from the it's internal teams to publish other people's games?

This thread is about Nintendo-made games… mostly.
And in that departament, as i said before, they are lacking.

Yes, they have published games. But so what? Did they use their internal teams to do that?

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

BotW released in 2017 for both Switch and Wii U. It was a simultaneous release, not a port. They had six great games, one of which was a port. There's nothing wrong with reusing assets to speed up development. It's done in coding and other games all the time. It's smart, and honestly needs to be done more often. Fallout New Vegas uses a massive amount of Fallout 3 code and assets. Super Mario Galaxy 2 is my favorite Mario game, despite reusing a huge chunk of assets from the first game. If we are going to discount games because they've reused assets, then we had better throw out every sequel imaginable, because I guarantee you they all recycle the same code as the first game. Heck, even brand new IPs use code from older games. 

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.

Nintendoland, Wii Fit U, and Game and Wario did not receive very good review scores. Nintendoland, and Wii Fit U sit in the 70's. Game and Wario sits in the 60's. My list did not include games in the 70's or lower on Opencritic/Metacritic. If I included those games, Switch's first year output will obviously look better than Wii U's output in the first year. 

I think it's really funny that you want to count Windwaker, but are going to call BotW a port. I'll take the Windwaker remake though, because I took Link's Awakening and put it on my own list. Are you willing to take the Xenoblade remake as a legit 2020 game then? 

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Yeah, but I don't care who made the game. So long as it's a great game, that can only be found on Switch I'm happy. Nintendo could start writing checks, and cutting deals with 3rd party studios tomorrow. I'd be happy as a clam. If not for Rare, Nintendo 64 would have been an utter disaster of a console. That's half the 64's library of good games!

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

2016 saw Sun/Moon, Fire Emblem Fates, and Kirby Planet Robobot on 3DS. 2017 had Samus Returns, and Fire Emblem Echoes. 

2015 on Wii U had Mario Maker, Xenoblade X, and Splatoon. 

I completely agree that Nintendo abandoned Wii U after 2015. But 3DS?

Again, I don't care whether it's Nintendo's own studios, a studio they share an IP with, or a company they have major shareholding with. All I care about is whether or not I get games I can't play anywhere else. 

So far Nintendo has done a fantastic job on Switch. The only problem is that they are way too damned quiet about their 2020 plans, to the point where I, and others think they might not have any plans.