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sales2099 said:
HollyGamer said:

 Another example why TFLOPS are not everything . Even  both PS4 pro and Xbox One X has 42% gap, while PS5 and Xbox Series X is just only 15 % of TFLOP and both has advantage and disadvantage 9one is wide but slower and the other small but faster. Not include other factor like memory setup  etc etc. So the case is over everyone. You cannot compare the end result nor claiming which one is stronger. Because both are designed differently toward different goal. 

 Not exactly. The Series X is stronger on paper and that’s all I need to know. We may not see a difference in gameplay but that’s not really the point.

Gen over gen this is an improvement for Xbox. And fans like yourself have to essentially work overtime (if you care enough) to convince masses online that TFs don’t matter. Fans like me have no such obligation and merely sit back and watch others combat a major marketing narrative by MS. 

Teraflops are theoretical. They have never mattered in spec wars. Ever.

I am a PC gamer, I dislike all consoles equally... And thus don't have a bias towards any manufacturer.

eva01beserk said:

Can we say instead that Flops matter, but they are not the only thing that matter? 

Then you need to explain how they matter and what they are used for during a games rendering process.
When you can explain that... Then we can have a proper technical discussion on why they matter.




--::{PC Gaming Master Race}::--